starfield

starfield.git
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shader.frag (145B)


      1 #version 450
      2 
      3 layout(location = 0) in vec3 fragColor;
      4 layout(location = 0) out vec4 outColor;
      5 
      6 void main() {
      7 	outColor = vec4(fragColor, 1.0);
      8 }