StarSim

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commit 10c5794a85801f2be3c83b8241bad54b3c56eb85
parent 2ee19c415092be8874b68caa5d720bdab161b609
Author: Mikolaj Lenczewski <33129490+EnderRifter@users.noreply.github.com>
Date:   Sun, 14 Jul 2019 22:26:43 +0100

Fixed some event bindings, and the contents of the simulation input handler.

Diffstat:
MStarSim/StarSimLib/UI/SimulationInputHandler.cs | 6+++---
MStarSim/StarSimLib/UI/SimulationScreen.cs | 4++--
2 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/StarSim/StarSimLib/UI/SimulationInputHandler.cs b/StarSim/StarSimLib/UI/SimulationInputHandler.cs @@ -166,7 +166,7 @@ namespace StarSimLib.UI /// <param name="eventArgs">The <see cref="MouseMoveEventArgs"/> associated with the mouse movement.</param> public void HandleMouseMoved(object sender, MouseMoveEventArgs eventArgs) { - Console.WriteLine($"Mouse moved: {eventArgs.X} {eventArgs.Y}"); + //Console.WriteLine($"Mouse moved: {eventArgs.X} {eventArgs.Y}"); } /// <summary> @@ -176,7 +176,7 @@ namespace StarSimLib.UI /// <param name="eventArgs">The <see cref="MouseButtonEventArgs"/> associated with the mouse press.</param> public void HandleMousePressed(object sender, MouseButtonEventArgs eventArgs) { - Console.WriteLine($"Mouse pressed: {eventArgs.X} {eventArgs.Y}, {eventArgs.Button}"); + //Console.WriteLine($"Mouse pressed: {eventArgs.X} {eventArgs.Y}, {eventArgs.Button}"); } /// <summary> @@ -186,7 +186,7 @@ namespace StarSimLib.UI /// <param name="eventArgs">The <see cref="MouseButtonEventArgs"/> associated with the mouse release.</param> public void HandleMouseReleased(object sender, MouseButtonEventArgs eventArgs) { - Console.WriteLine($"Mouse released: {eventArgs.X} {eventArgs.Y}, {eventArgs.Button}"); + //Console.WriteLine($"Mouse released: {eventArgs.X} {eventArgs.Y}, {eventArgs.Button}"); } /// <summary> diff --git a/StarSim/StarSimLib/UI/SimulationScreen.cs b/StarSim/StarSimLib/UI/SimulationScreen.cs @@ -110,10 +110,10 @@ namespace StarSimLib.UI // we apply event handlers to allow for interactivity inside the window window.KeyPressed += simulationInputHandler.HandleKeyPressed; - //window.KeyReleased += inputHandler.HandleKeyReleased; + window.KeyReleased += simulationInputHandler.HandleKeyReleased; window.MouseButtonPressed += simulationInputHandler.HandleMousePressed; window.MouseButtonReleased += simulationInputHandler.HandleMouseReleased; - //window.MouseMoved += inputHandler.HandleMouseMoved; + window.MouseMoved += simulationInputHandler.HandleMouseMoved; window.MouseWheelScrolled += simulationInputHandler.HandleMouseScrolled; simulationDrawer.DrawBodies();