commit 10c5794a85801f2be3c83b8241bad54b3c56eb85
parent 2ee19c415092be8874b68caa5d720bdab161b609
Author: Mikolaj Lenczewski <33129490+EnderRifter@users.noreply.github.com>
Date: Sun, 14 Jul 2019 22:26:43 +0100
Fixed some event bindings, and the contents of the simulation input handler.
Diffstat:
2 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/StarSim/StarSimLib/UI/SimulationInputHandler.cs b/StarSim/StarSimLib/UI/SimulationInputHandler.cs
@@ -166,7 +166,7 @@ namespace StarSimLib.UI
/// <param name="eventArgs">The <see cref="MouseMoveEventArgs"/> associated with the mouse movement.</param>
public void HandleMouseMoved(object sender, MouseMoveEventArgs eventArgs)
{
- Console.WriteLine($"Mouse moved: {eventArgs.X} {eventArgs.Y}");
+ //Console.WriteLine($"Mouse moved: {eventArgs.X} {eventArgs.Y}");
}
/// <summary>
@@ -176,7 +176,7 @@ namespace StarSimLib.UI
/// <param name="eventArgs">The <see cref="MouseButtonEventArgs"/> associated with the mouse press.</param>
public void HandleMousePressed(object sender, MouseButtonEventArgs eventArgs)
{
- Console.WriteLine($"Mouse pressed: {eventArgs.X} {eventArgs.Y}, {eventArgs.Button}");
+ //Console.WriteLine($"Mouse pressed: {eventArgs.X} {eventArgs.Y}, {eventArgs.Button}");
}
/// <summary>
@@ -186,7 +186,7 @@ namespace StarSimLib.UI
/// <param name="eventArgs">The <see cref="MouseButtonEventArgs"/> associated with the mouse release.</param>
public void HandleMouseReleased(object sender, MouseButtonEventArgs eventArgs)
{
- Console.WriteLine($"Mouse released: {eventArgs.X} {eventArgs.Y}, {eventArgs.Button}");
+ //Console.WriteLine($"Mouse released: {eventArgs.X} {eventArgs.Y}, {eventArgs.Button}");
}
/// <summary>
diff --git a/StarSim/StarSimLib/UI/SimulationScreen.cs b/StarSim/StarSimLib/UI/SimulationScreen.cs
@@ -110,10 +110,10 @@ namespace StarSimLib.UI
// we apply event handlers to allow for interactivity inside the window
window.KeyPressed += simulationInputHandler.HandleKeyPressed;
- //window.KeyReleased += inputHandler.HandleKeyReleased;
+ window.KeyReleased += simulationInputHandler.HandleKeyReleased;
window.MouseButtonPressed += simulationInputHandler.HandleMousePressed;
window.MouseButtonReleased += simulationInputHandler.HandleMouseReleased;
- //window.MouseMoved += inputHandler.HandleMouseMoved;
+ window.MouseMoved += simulationInputHandler.HandleMouseMoved;
window.MouseWheelScrolled += simulationInputHandler.HandleMouseScrolled;
simulationDrawer.DrawBodies();