README (655B)
1 # NetworkingDemo 2 3 Shows off how I would wrap TcpListener and TcpClient to make it easier to send 4 arbitrary packets efficiently and correctly. Different packet types are found 5 under `Packets.cs`. The server and client implementations are found under 6 `Network.cs`. Also under `Network.cs` is a common "Connection" object, that 7 implements packet reading and writing over a NetworkStream (avoiding buffering 8 where possible). A demo program is available under the expected `Program.cs`. 9 10 If you want to test building under .NET standard 2.1 (the default version 11 supported by Unity), switch out the commented netstandard2.1 in the 12 `NetworkingDemo.csproj` file.